The latest consoles, on the other hand are usually priced at the sub 400-500 dollar mark. However, in order to game at those resolutions, you need to invest thousands of dollars on a high-end gaming rig. A lot of PC games that we’ve seen over the recent years have shipped with 4K textures, and almost all of them were fully capable of native 4K resolution. So, the technique is relatively new and it’s primarily aimed towards rendering games at 4K resolutions. The Checkerboard rendering technique have started being utilized by game developers ever since Sony’s PS4 Pro console came into existence last year. ![]() A couple of years down the lane, we’ll only be seeing much more games that will utilize checkerboard technique, as the GPU housed in the console ages. Even before the console managed to hit the stores, we’ve already seen games like Anthem and Assassin’s Creed: Origins making use of this technique for providing a 4K gaming experience, as anyone with a fair amount of knowledge in this department would immediately realize that the 6 TeraFlop GPU on the Xbox One X is just not good enough for Native 4K gaming on all the latest games. Xbox One X packs specialized hardware for checkerboard rendering, just in case the GPU that powers the device is incapable of rendering a particular game at Native 4K resolution. However, this is clearly not the case for all the games. Well, we’ve seen a bunch of games running at Native 4K/60 fps on the Xbox One X during E3 2017. That’s true to some extent, as the PS4 Pro natively renders at 1440p on most of the games, and make use of this checkerboard rendering technique to push the resolution to 4K. The company even went ahead to say that they don’t consider the PS4 Pro as a competitor to the Xbox One X, as it’s totally in a different league. On the other hand, Microsoft always touted their latest Xbox One X a.k.a Project Scorpio as a True 4K gaming console. However, the former did let the whole world know regarding the fact that their console utilizes Checkerboard Rendering at its full potential, in order to provide a near 4K experience that users will find hard to differentiate from. That being said, this is pretty much a demanding technique, but if it’s properly utilized, the potential is limitless, especially when the developers have access to object and triangle data in the ID buffer.Ĭheckerboard Rendering is currently being implemented on the new gaming consoles, namely the Sony PlayStation 4 Pro and the Xbox One X. You’ll realize that when we compare both of these techniques in a bit. Although checkerboard rendering can be considered as a custom upscaling solution, it’s not even close to upscaling by any means. ![]() Simply put, Checkerboarding lets a GPU render graphical textures at a resolution, without having to natively render at that resolution, and it’s used in cases where the GPU just does not make the cut in terms of horsepower. If you have no clue what we’re talking about, let’s take a detailed look at what checkerboard rendering is, and how it works on Xbox One X and PS4 Pro: What is Checkerboard Rendering?Ĭheckerboard Rendering is a relatively new and unique graphics rendering technique to assist a system’s GPU, in order to render a game’s visuals at higher resolutions than what it’s actually capable of. The console is claimed by analysts at the Digital Foundry to make use of the same Checkerboard Rendering technique, to achieve the 4K target in certain games like Anthem and Assassin’s Creed: Origins. Sure, it’s true to some extent, but the console will not be able to hit Native 4K on all upcoming games. ![]() However, during the Xbox One X launch back at E3, Microsoft were boasting about how their latest console was capable of Native 4K Gaming. Sony has already claimed that their newest console makes use of Checkerboard rendering technique, to push the resolution to 4K.
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